Here's to the Mansus, the House, and its Seekers. Cultist Simulator is a weird, bright pocket universe: I'm so glad you answered the riddle, and are counted among the Know. Thank you to everyone who bought a copy since, making sure we can still afford Ultra-Nom Jelly Snaxx for our cats, to everyone who joined our mailing list or follows us on social media, to the people who read our blogs and the people who send in nice messages and the people who buy merch and anyone, honestly, who's reading this. Thank you to everyone who bought a copy in launch week, helping us with Steam's frightening and vital algorithms. Thank you to everyone who Kickstarted the game back in 2017. But aside from all of that, I wanted to thank you. Been half-assed keeping an eye on it but I dont recall them mentioning working on that, even though they did overhauls to. I have to do the dev thing and mention, loudly, that we're running a 70% off Daily Deal to mark the occasion, that Cultist Sim's follow-up BOOK OF HOURS brings new Secret Histories in August, and that we're delighted to be a husband and wife team hustling to make strange flowers grow in the garden of our lives. Wait, Cultist Simulator is finished Did they ever add more headquarters buildings Did they ever add more to do at the HQ Last time I played that was an obvious bare spot. We've come a long way since launch - four DLCs, four new languages, mobile and Switch [ports, a whole code rewrite, 170 Workshop mods, a TRPG [and a certain card placement SNAFU that one really needn't remember - to the point where our launch trailer looks janky compared to the actual game! But it isn't off to Port Noon quite yet: we're still patching and fixing and improving it. (It is.)Ĭultist Simulator turns five today, which basically makes it the game version of a Long. We talk about grand things like the Importance of Art and apophenia and the unplumbed depths of a player's heart, and we talk about petty things like what colour the glow effect around an empty slot should be, and whether or not 'Guardian' is the most charming Aspect in the game. It's something AK and I spend an embarrassing amount of time doing, thinking about and discussing. Game dev, unlike jobs in Cultist Simulator, is not "an arrangement to exchange one's life for money". But now this morning my brain fizzes with fragments: IN GI RUM IMUS NOC TE ET CON SUMI MUR IGNI RUM IMUS NOC TE ET CON SUMI MUR -" "I don't recall exactly what occurred, last night, in the beating black between the trunks of the trees, where winged things moved beneath my hands.
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