More so i wanted to ask is it planed or even possible for quenching to have functionality for users of the mod,once it is installed,to be able to add other custom models/skins for heroes to the selection by themselves? Use to get new patch We will keep updating this tool for any new informationįist of all,absolutely amazing work on the quenching mod,the graphics enhancements of the terrain are exactly what this game needed(i hve been using the melee mode set and its amazing how it makes the game look)īut i wanted to ask how are you able to apply custom skins on regular melee maps and rest of the game,normally you would have to make a custom map in the world editor with the injected model/skin for it to be applied. If the client has an update, there will be a hint If network error try again after 10 minutes How to update custom campaign api (in progress) How to install Special graphic mode (reforged only) For developers Switchable new UI (reforged and classic) Experiment custom campaign (reforged and classic) Units/Heroes skin change (reforged and limited classic) Camera/Gamma/Fog adjustment in melee game (reforged and classic) Graphic assets replacement (reforged only) Graphic rendering enhancement (reforged only) Support Reforged/Classic/RPG/Campaign/Melee/Worldeditor Let's cut to the point and have a quick look. BlzIsUnitInvulnerable no longer returns false if a unit is invulnerableĪt last, the Reforged we all deserved is finally here, its gonna be great!Ĭan we run this version of the game then expect to run the latest reforged version or vice versa without any conflict or new error popping up? if yes how to fix it, running official reforged changes something in the registry, and if said change is still present when you run 1.31.QM is a versatility mod with lots of gaming functions, it's specially build for warcraft III 1.32.Displaying a TimerDialog and Multiboad at the same time is no longer broken.Adds support for connecting to our custom server.The game is no longer limited to 64fps.The game can now use up to 3.5GB of RAM compared to the default 2GB.Adds support for loading maps created with DzAPI and YDAPI (NetEase).Adds support for all of the updated file formats.
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